diff --git a/build/scorecard.log b/build/scorecard.log index d4777d7..80a466b 100644 --- a/build/scorecard.log +++ b/build/scorecard.log @@ -1,4 +1,4 @@ -This is pdfTeX, Version 3.14159265-2.6-1.40.20 (TeX Live 2019/Debian) (preloaded format=pdflatex 2021.7.3) 8 AUG 2021 09:25 +This is pdfTeX, Version 3.14159265-2.6-1.40.20 (TeX Live 2019/Debian) (preloaded format=pdflatex 2021.7.3) 8 AUG 2021 14:10 entering extended mode restricted \write18 enabled. %&-line parsing enabled. @@ -271,10 +271,25 @@ Underfull \hbox (badness 10000) in paragraph at lines 29--29 []\OT1/cmr/m/n/8 Game [] -File: dice.pdf Graphic file (type pdf) - -Package pdftex.def Info: dice.pdf used on input line 30. -(pdftex.def) Requested size: 6.02745pt x 6.02777pt. +! Undefined control sequence. +l.30 Ones & Sum of \Pisymbol + {dice3d}{101} & & & & & & \\ \hline +The control sequence at the end of the top line +of your error message was never \def'ed. If you have +misspelled it (e.g., `\hobx'), type `I' and the correct +spelling (e.g., `I\hbox'). Otherwise just continue, +and I'll forget about whatever was undefined. + + +Underfull \hbox (badness 10000) in paragraph at lines 30--30 +[]\OT1/cmr/m/n/8 Sum of + [] + + +Overfull \hbox (2.21834pt too wide) in paragraph at lines 30--30 +\OT1/cmr/m/n/8 dice3d101| + [] + File: dice.pdf Graphic file (type pdf) Package pdftex.def Info: dice.pdf used on input line 31. @@ -321,10 +336,10 @@ Overfull \hbox (239.40857pt too wide) in paragraph at lines 27--55 [] -Overfull \vbox (12.49872pt too high) has occurred while \output is active [] +Overfull \vbox (21.99872pt too high) has occurred while \output is active [] -Overfull \vbox (12.49872pt too high) has occurred while \output is active [] +Overfull \vbox (21.99872pt too high) has occurred while \output is active [] [1 @@ -344,10 +359,10 @@ Here is how much of TeX's memory you used: dist/fonts/type1/public/amsfonts/cm/cmr17.pfb> -Output written on build/scorecard.pdf (2 pages, 59202 bytes). +Output written on build/scorecard.pdf (2 pages, 59009 bytes). PDF statistics: - 54 PDF objects out of 1000 (max. 8388607) - 32 compressed objects within 1 object stream + 52 PDF objects out of 1000 (max. 8388607) + 31 compressed objects within 1 object stream 0 named destinations out of 1000 (max. 500000) - 78 words of extra memory for PDF output out of 10000 (max. 10000000) + 72 words of extra memory for PDF output out of 10000 (max. 10000000) diff --git a/build/scorecard.pdf b/build/scorecard.pdf index 01f25b5..ccf4b75 100644 Binary files a/build/scorecard.pdf and b/build/scorecard.pdf differ diff --git a/build/scorecard.synctex.gz b/build/scorecard.synctex.gz index e7e783e..ea024c4 100644 Binary files a/build/scorecard.synctex.gz and b/build/scorecard.synctex.gz differ diff --git a/cooperative-rules.md b/cooperative-rules.md new file mode 100644 index 0000000..96dcea6 --- /dev/null +++ b/cooperative-rules.md @@ -0,0 +1,25 @@ +# The Yacht Dice Game Cooperative Version + +![maintenance-status](https://img.shields.io/badge/maintenance-experimental-blue.svg) + +Most games tend to be competetive. Here's a version of the Yacht Dice Game that is both competetive and cooperative. + +## The rules + +1. You need two sets of five (alternately, six) six-sided dice, preferably different colors. +1. You play with the person to your right. The person whose turn it is is the primary player, and the person to their left is the secondary player. +1. The person who gets the first roll (Player A) rolls their dice, and the person to their left (Player B) rolls their dice. +1. If playing with six dice (useful for younger players), each player picks one die to discard. +1. Player A and Player B work cooperatively to each build the best possible set of dice for their needs. They can do this one of two ways: + 1. **Nebraska Rules:** Players can trade dice on a one-to-one basis. + 1. **Missouri Rules:** Players put all the dice in a pile and cooperatively build their two hands. +1. Player A gets the full score for their hand, and half Player B's score. +1. Player B get the full score for their hand. +1. Play then moves to Player B, who will work with Player C to build two good hands. + +## Notes + +* Except for the first and last plays of the game, everyone will get three scores in quick succession: + ** The full score for your hand when you are the secondary player. + ** Half the score of the person to your left when you are the primary player, plus the full score for your own hand. +* This does work best when you have at least four people. Six are preferable.