392 lines
8.9 KiB
Plaintext
392 lines
8.9 KiB
Plaintext
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# Copyright: Public domain.
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# Filename: PLANETARY_INERTIAL_ORIENTATION.agc
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# Purpose: Part of the source code for Luminary 1A build 099.
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# It is part of the source code for the Lunar Module's (LM)
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# Apollo Guidance Computer (AGC), for Apollo 11.
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#
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# Assembler: yaYUL
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# Contact: Jim Lawton <jim.lawton@gmail.com>
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# Website: www.ibiblio.org/apollo.
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# Pages: 1140-1148
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# Mod history: 2009-05-28 JVL Updated from page images.
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#
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# This source code has been transcribed or otherwise adapted from digitized
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# images of a hardcopy from the MIT Museum. The digitization was performed
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# by Paul Fjeld, and arranged for by Deborah Douglas of the Museum. Many
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# thanks to both. The images (with suitable reduction in storage size and
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# consequent reduction in image quality as well) are available online at
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# www.ibiblio.org/apollo. If for some reason you find that the images are
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# illegible, contact me at info@sandroid.org about getting access to the
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# (much) higher-quality images which Paul actually created.
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#
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# Notations on the hardcopy document read, in part:
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#
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# Assemble revision 001 of AGC program LMY99 by NASA 2021112-061
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# 16:27 JULY 14, 1969
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# Page 1140
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# ***** RP-TO-R SUBROUTINE *****
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# SUBROUTINE TO CONVERT RP (VECTOR IN PLANETARY COORDINATE SYSTEM, EITHER
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# EARTH-FIXED OR MOON-FIXED) TO R (SAME VECTOR IN THE BASIC REF. SYSTEM)
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#
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# R = MT(T) * (RP + LP X RP) MT = M MATRIX TRANSPOSE
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#
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# CALLING SEQUENCE
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# L CALL
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# L+1 RP-TO-R
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#
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# SUBROUTINES USED
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# EARTHMX, MOONMX, EARTHL
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#
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# ITEMS AVAILABLE FROM LAUNCH DATA
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# 504LM = THE LIBRATION VECTOR L OF THE MOON AT TIME TIMSUBL, EXPRESSED
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# IN THE MOON-FIXED COORD. SYSTEM RADIANS B0
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#
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# ITEMS NECESSARY FOR SUBR. USED (SEE DESCRIPTION OF SUBR.)
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#
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# INPUT
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# MPAC = 0 FOR EARTH, NON-ZERO FOR MOON
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# 0-5D = RP VECTOR
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# 6-7D = TIME
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#
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# OUTPUT
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# MPAC = R VECTOR METERS B-29 FOR EARTH, B-27 FOR MOON
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SETLOC PLANTIN1
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BANK
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COUNT* $$/LUROT
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RP-TO-R STQ BHIZ
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RPREXIT
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RPTORA
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CALL # COMPUTE M MATRIX FOR MOON
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MOONMX # LP=LM FOR MOON RADIANS B0
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VLOAD
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504LM
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RPTORB VXV VAD
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504RPR
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504RPR
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VXM GOTO
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MMATRIX # MPAC=R=MT(T)*(RP+LPXRP)
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RPRPXXXX # RESET PUSHLOC TO 0 BEFORE EXITING
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RPTORA CALL # EARTH COMPUTATIONS
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EARTHMX # M MATRIX B-1
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CALL
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EARTHL # L VECTOR RADIANS B0
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MXV VSL1 # LP=M(T)*L RAD B-0
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MMATRIX
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# Page 1141
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GOTO
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RPTORB
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SETLOC PLANTIN
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BANK
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COUNT* $$/LUROT
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# Page 1142
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# ***** R-TO-RP SUBROUTINE *****
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# SUBROUTINE TO CONVERT R (VECTOR IN REFERENCE COORD. SYSTEM) TO RP
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# (VECTOR IN PLANETARY COORD SYSTEM) EITHER EARTH-FIXED OR MOON-FIXED
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#
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# RP = M(T) * (R - L X R)
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#
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# CALLING SEQUENCE
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# L CALL
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# L+1 R-TO-RP
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#
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# SUBROUTINES USED
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# EARTHMX, MOONMX, EARTHL
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#
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# INPUT
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# MPAC = 0 FOR EARTH, NON-ZERO FOR MOON
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# 0-5D = R VECTOR
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# 6-7D = TIME
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#
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# ITEMS AVAILABLE FROM LAUNCH DATA
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# 504LM = THE LIBRATION VECTOR L OF THE MOON AT TIME TIMSUBL, EXPRESSED
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# IN THE MOON-FIXED COORD. SYSTEM RADIANS B0
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#
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# ITEMS NECESSARY FOR SUBROUTINES USED (SEE DESCRIPTION OF SUBR.)
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#
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# OUTPUT
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# MPAC = RP VECTOR METERS B-29 FOR EARTH, B-27 FOR MOON
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R-TO-RP STQ BHIZ
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RPREXIT
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RTORPA
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CALL
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MOONMX
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VLOAD VXM
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504LM # LP=LM
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MMATRIX
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VSL1 # L = MT(T)*LP RADIANS B0
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RTORPB VXV BVSU
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504RPR
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504RPR
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MXV # M(T)*(R-LXR) B-2
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MMATRIX
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RPRPXXXX VSL1 SETPD
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0D
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GOTO
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RPREXIT
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RTORPA CALL # EARTH COMPUTATIONS
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EARTHMX
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CALL
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EARTHL
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GOTO # MPAC=L=(-AX,-AY,0) RAD B-0
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RTORPB
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# Page 1143
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# ***** MOONMX SUBROUTINE *****
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# SUBROUTINE TO COMPUTE THE TRANSFORMATION MATRIX M FOR THE MOON
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#
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# CALLING SEQUENCE
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# L CALL
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# L+1 MOONMX
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#
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# SUBROUTINES USED
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# NEWANGLE
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#
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# INPUT
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# 6-7D = TIME
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#
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# ITEMS AVAILABLE FROM LAUNCH DATA
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# BSUBO, BDOT
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# TIMSUBO, NODIO, NODDOT, FSUBO, FDOT
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# COSI = COS(I) B-1
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# SINI = SIN(I) B-1
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# I IS THE ANGLE BETWEEN THE MEAN LUNAR EQUATORIAL PLANE AND THE
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# PLANE OF THE ECLIPTIC (1 DEGREE 32.1 MINUTES)
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#
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# OUTPUT
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# MMATRIX = 3X3 M MATRIX B-1 (STORED IN VAC AREA)
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MOONMX STQ SETPD
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EARTHMXX
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8D
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AXT,1 # B REQUIRES SL 0, SL 5 IN NEWANGLE
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5
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DLOAD PDDL # PD 10D 8-9D=BSUBO
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BSUBO # 10-11D=BDOT
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BDOT
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PUSH CALL # PD 12D
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NEWANGLE # EXIT WITH PD 8D AND MPAC= B REVS B0
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PUSH COS # PD 10D
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STODL COB # PD 8D COS(B) B-1
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SIN # SIN(B) B-1
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STODL SOB # SETUP INPUT FOR NEWANGLE
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FSUBO # 8-9D=FSUBO
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PDDL PUSH # PD 10D THEN 12D 10-11D=FDOT
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FDOT
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AXT,1 CALL # F REQUIRES SL 1, SL 6 IN NEWANGLE.
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4
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NEWANGLE # EXIT WITH PD 8D AND MPAC= F REVS B0
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STODL AVECTR +2 # SAVE F TEMP
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NODIO # 8-9D=NODIO
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PDDL PUSH # PD 10D THEN 12D 10-11D=NODDOT
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NODDOT # MPAC=T
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AXT,1 CALL # NODE REQUIRES SL 0, SL 5 IN NEWANGLE
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5
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NEWANGLE # EXIT WITH PD 8D AND MPAC= NODI REVS B0
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# Page 1144
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PUSH COS # PD 10D 8-9D= NODI REVS B0
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PUSH # PD 12D 10-11D= COS(NODI) B-1
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STORE AVECTR
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DMP SL1R
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COB # COS(NODI) B-1
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STODL BVECTR +2 # PD 10D 20-25D=AVECTR= COB*SIN(NODI)
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DMP SL1R # SOB*SIN(NODI)
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SOB
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STODL BVECTR +4 # PD 8D
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SIN PUSH # PD 10D -SIN(NODI) B-1
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DCOMP # 26-31D=BVECTR= COB*COS(NODI)
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STODL BVECTR # PD 8D SOB*COS(NODI)
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AVECTR +2 # MOVE F FROM TEMP LOC. TO 504F
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STODL 504F
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DMP SL1R
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COB
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GOTO
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MOONMXA
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BANK 25
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SETLOC PLANTIN3
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BANK
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COUNT* $$/LUROT
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MOONMXA STODL AVECTR +2
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SINNODI # 8-9D=SIN(NODI) B-1
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DMP SL1R
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SOB
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STODL AVECTR +4 # 0
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HI6ZEROS # 8-13D= CVECTR= -SOB B-1
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PDDL DCOMP # PD 10D COB
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SOB
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PDDL PDVL # PD 12D THEN PD 14D
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COB
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BVECTR
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VXSC PDVL # PD 20D BVECTR*SINI B-2
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SINI
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CVECTR
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VXSC VAD # PD 14D CVECTR*COSI B-2
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COSI
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VSL1
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STOVL MMATRIX +12D # PD 8D M2=BVECTR*SINI+CVECTR*COSI B-1
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VXSC PDVL # PD 14D
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SINI # CVECTR*SINI B-2
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BVECTR
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VXSC VSU # PD 8D BVECTR*COSI B-2
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COSI
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VSL1 PDDL # PD 14D
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504F # 8-13D=DVECTR=BVECTR*COSI-CVECTR*SINI B-1
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COS VXSC
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# Page 1145
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DVECTR
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PDDL SIN # PD 20D 14-19D= DVECTR*COSF B-2
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504F
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VXSC VSU # PD 14D AVECTR*SINF B-2
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AVECTR
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VSL1
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STODL MMATRIX +6 # M1= AVECTR*SINF-DVECTR*COSF B-1
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504F
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SIN VXSC # PD 8D
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PDDL COS # PD 14D 8-13D=DVECTR*SINF B-2
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504F
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VXSC VAD # PD 8D AVECTR*COSF B-2
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AVECTR
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VSL1 VCOMP
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STCALL MMATRIX # M0= -(AVECTR*COSF+DVECTR*SINF) B-1
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EARTHMXX
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# COMPUTE X=X0+(XDOT)(T+T0)
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# 8-9D= X0 (REVS B-0), PUSHLOC SET AT 12D
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# 10-11D=XDOT (REVS/CSEC) SCALED B+23 FOR WEARTH,B+28 FOR NODDOT AND BDOT
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# AND B+27 FOR FDOT
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# X1=DIFFERENCE IN 23 AND SCALING OF XDOT, =0 FOR WEARTH, 5 FOR NDDOT AND
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# BDOT AND 4 FOR FDOT
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# 6-7D=T (CSEC B-28), TIMSUBO= (CSEC B-42 TRIPLE PREC.)
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NEWANGLE DLOAD SR # ENTER PD 12D
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6D
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14D
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TAD TLOAD # CHANGE MODE TO TP
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TIMSUBO
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MPAC
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STODL TIMSUBM # T+T0 CSEC B-42
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TIMSUBM +1
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DMP # PD 10D MULT BY XDOT IN 10-11D
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SL* DAD # PD 8D ADD X0 IN 8-9D AFTER SHIFTING
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5,1 # SUCH THAT SCALING IS B-0
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PUSH SLOAD # PD 10D SAVE PARTIAL (X0+XDOT*T) IN 8-9D
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TIMSUBM
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SL DMP
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9D
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10D # XDOT
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SL* DAD # PD 8D SHIFT SUCH THAT THIS PART OF X
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10D,1 # IS SCALED REVS/CSEC B-0
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BOV # TURN OFF OVERFLOW IF SET BY SHIFT
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+1 # INSTRUCTION BEFORE EXITING.
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RVQ # MPAC=X= X0+(XDOT)(T+T0) REVS B0
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# Page 1146
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# ***** EARTHMX SUBROUTINE *****
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# SUBROUTINE TO COMPUTE THE TRANSFORMATION MATRIX M FOR THE EARTH
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#
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# CALLING SEQUENCE
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# L CALL
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# L+1 EARTHMX
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#
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# SUBROUTINE USED
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# NEWANGLE
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#
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# INPUT
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# INPUT AVAILABLE FROM LAUNCH DATA AZO REVS B-0
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# TEPHEM CSEC B-42
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# 6-7D= TIME CSEC B-28
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#
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# OUTPUT
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# MMATRIX= 3X3 M MATRIX B-1 (STORED IN VAC AREA)
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BANK 26
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SETLOC PLANTIN1
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BANK
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COUNT* $$/LUROT
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EARTHMX STQ SETPD # SET 8-9D=AZO
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EARTHMXX
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8D # 10-11D=WEARTH
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AXT,1 # FOR SL 5, AND SL 10 IN NEWANGLE
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0
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DLOAD PDDL # LEAVING PD SET AT 12D FOR NEWANGLE
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AZO
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WEARTH
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PUSH CALL
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NEWANGLE
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SETPD PUSH # 18-19D=504AZ
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18D # COS(AZ) SIN(AZ) 0
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COS PDDL # 20-37D= MMATRIX= -SIN(AZ) COS(AZ) 0 B-1
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504AZ # 0 0 1
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SIN PDDL
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HI6ZEROS
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PDDL SIN
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504AZ
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DCOMP PDDL
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504AZ
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COS PDVL
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HI6ZEROS
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PDDL PUSH
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HIDPHALF
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GOTO
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EARTHMXX
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# Page 1147
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# ***** EARTHL SUBROUTINE *****
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# SUBROUTINE TO COMPUTE L VECTOR FOR EARTH
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#
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# CALLING SEQUENCE
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# L CALL
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# L+1 EARTHL
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#
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# INPUT
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# AXO,AYO SET AT LAUNCH TIME WITH AYO IMMEDIATELY FOLLOWING AXO IN CORE
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#
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# OUTPUT
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# -AX
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# MPAC= -AY RADIANS B-0
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# 0
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BANK 06
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SETLOC EARTHLOC
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BANK
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COUNT* $$/LUROT
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EARTHL DLOAD DCOMP
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AXO
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STODL 504LPL
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-AYO
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STODL 504LPL +2
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LO6ZEROS
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STOVL 504LPL +4
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504LPL
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RVQ
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# Page 1148
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# CONSTANTS AND ERASABLE ASSIGNMENTS
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1B1 = DP1/2 # 1 SCALED B-1
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RPREXIT = S1 # R-TO-RP AND RP-TO-R SUBR EXIT
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EARTHMXX = S2 # EARTHMX, MOONMX SUBR. EXITS
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504RPR = 0D # 6 REGS R OR RP VECTOR
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SINNODI = 8D # 2 SIN(NODI)
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DVECTR = 8D # 6 D VECTOR MOON
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CVECTR = 8D # 6 C VECTR MOON
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504AZ = 18D # 2 AZ
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TIMSUBM = 14D # 3 TIME SUB M (MOON) T+T0 IN GETAZ
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504LPL = 14D # 6 L OR LP VECTOR
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AVECTR = 20D # 6 A VECTOR (MOON)
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BVECTR = 26D # 6 B VECTOR (MOON)
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MMATRIX = 20D # 18 M MATRIX
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COB = 32D # 2 COS(B) B-1
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SOB = 34D # 2 SIN(B) B-1
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504F = 6D # 2 F(MOON)
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