PROOF R60_62 ISSUE # (#743)

* proof read till pages 472-477

* proof read pages 478-479

* corrected . and , till page 479

* final proofreading done

* Review changes 472-473

* Review 474-475

* Review 477

* Review 478-480

* Review 481-482

* Review 483-485

Co-authored-by: James Harris <wopian@wopian.me>
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@ -45,15 +45,15 @@
# 4. IF PRIORITY DISPLAY FLAG IS SET DO A PHASECHANGE. THEN AWAIT # 4. IF PRIORITY DISPLAY FLAG IS SET DO A PHASECHANGE. THEN AWAIT
# ASTRONAUT RESPONSE. # ASTRONAUT RESPONSE.
# #
# 5. DISPLAY RESPONSE RETURNS. # 5. DISPLAY RESPONSE RETURNS:
# #
# A. ENTER -- RESET 3-AXIS FLAG AND RETURN TO CLIENT. # A. ENTER - RESET 3-AXIS FLAG AND RETURN TO CLIENT.
# #
# B. TERMINATE -- IF IN P00 GO TO STEP 5A. OTHERWISE CHECK IF R61 IS # B. TERMINATE - IF IN P00 GO TO STEP 5A. OTHERWISE CHECK IF R61 IS
# THE CALLING PROGRAM. IF IN R61 AN EXIT IS MADE TO GOTOV56. IF # THE CALLING PROGRAM. IF IN R61 AN EXIT IS MADE TO GOTOV56. IF
# NOT IN R61 AN EXIT IS DONE VIA GOTOPOOH. # NOT IN R61 AN EXIT IS DONE VIA GOTOPOOH.
# #
# C. PROCEED -- CONTINUE WITH PROGRAM AT STEP 6. # C. PROCEED - CONTINUE WITH PROGRAM AT STEP 6.
# #
# 6. IF THE 3-AXISFLAG IS NOT SET, THE FINAL CDU ANGLES ARE CALCULATED # 6. IF THE 3-AXISFLAG IS NOT SET, THE FINAL CDU ANGLES ARE CALCULATED
# (VECPOINT). # (VECPOINT).
@ -64,14 +64,14 @@
# #
# 9. IF THE AUTO SWITCH IS NOT SET GO BACK TO STEP 3. # 9. IF THE AUTO SWITCH IS NOT SET GO BACK TO STEP 3.
# #
# 10. NON-FLASHING DISPLAY V06N18 (FDAI ANGLES). # 10. NONFLASHING DISPLAY V06N18 (FDAI ANGLES).
# #
# 11. DO A PHASE-CHANGE. # 11. DO A PHASECHANGE.
# #
# 12. DO A MANEUVER CALCULATION AND ICDU DRIVE ROUTINE TO ACHIEVE FINAL # 12. DO A MANEUVER CALCULATION AND ICDU DRIVE ROUTINE TO ACHIEVE FINAL
# GIMBAL ANGLES (GOMANUR).
# #
# 13. AT END OF MANEUVER TO TO STEP 3. # GIMBAL ANGLES (GOMANUR).
# 13. AT END OF MANEUVER GO TO STEP 3.
# #
# IF SATISFACTORY MANEUVER STEP 5A EXITS R60. # IF SATISFACTORY MANEUVER STEP 5A EXITS R60.
# FOR FURTHER ADJUSTMENT OF THE VEHICLE ATTITUDE ABOUT THE # FOR FURTHER ADJUSTMENT OF THE VEHICLE ATTITUDE ABOUT THE
@ -85,10 +85,10 @@
# ERASABLE INITIALIZATION REQUIRED : SCAXIS, POINTVSM (FOR VECPOINT) # ERASABLE INITIALIZATION REQUIRED : SCAXIS, POINTVSM (FOR VECPOINT)
# 3AXISFLG. # 3AXISFLG.
# #
# SUBROUTINES CALLED: VECPOINT, BALLANGS, GOPERF24, LINUS, GODSPER, # SUBROUTINES CALLED: VECPOINT, BALLANGS, GOPERF2R, LINUS, GODSPER,
# GOMANUR, DOWNFLAG, PHASCHNG, UPFLAG # GOMANUR, DOWNFLAG, PHASCHNG, UPFLAG
# #
# NORMAL EXIT MODES: CAE TEMPR60 (CALLER'S RETURN ADDRESS) # NORMAL EXIT MODES: CAE TEMPR60 (CALLERS RETURN ADDRESS)
# TC BANKJUMP # TC BANKJUMP
# #
# ALARMS: NONE # ALARMS: NONE
@ -114,7 +114,7 @@ REDOMANN CAF 3AXISBIT
TC INTPRET TC INTPRET
CALL CALL
VECPOINT # TO COMPUTE FINAL ANGLES VECPOINT # TO COMPUTE FINAL ANGLES
STORE CPHI # STORE FINAL ANGLES -- CPHI, CTHETA, CPSI STORE CPHI # STORE FINAL ANGLES - CPHI,CTHETA,CPSI
EXIT EXIT
TOBALL TC BANKCALL TOBALL TC BANKCALL
@ -124,7 +124,7 @@ TOBALLA CAF V06N18
CADR GOPERF2R # DISPLAY PLEASE PERFORM AUTO MANEUVER CADR GOPERF2R # DISPLAY PLEASE PERFORM AUTO MANEUVER
TC R61TEST TC R61TEST
TC REDOMANC # PROCEED TC REDOMANC # PROCEED
TC ENDMANU1 # ENTER I.E., FINISHED WITH R60 TC ENDMANU1 # ENTER I.E. FINISHED WITH R60
# Page 474 # Page 474
TC CHKLINUS # TO CHECK FOR PRIORITY DISPLAYS TC CHKLINUS # TO CHECK FOR PRIORITY DISPLAYS
TC ENDOFJOB TC ENDOFJOB
@ -162,11 +162,11 @@ ENDMANU1 TC DOWNFLAG # RESET 3-AXIS FLAG
CHKLINUS CS FLAGWRD4 CHKLINUS CS FLAGWRD4
MASK PDSPFBIT # IS PRIORITY DISPLAY FLAG SET? MASK PDSPFBIT # IS PRIORITY DISPLAY FLAG SET?
CCS A CCS A
TC Q # NO -- EXIT TC Q # NO - EXIT
CA Q CA Q
TS MPAC +2 # SAVE RETURN TS MPAC +2 # SAVE RETURN
CS THREE # OBTAIN LOCATION FOR RESTART CS THREE # OBTAIN LOCATION FOR RESTART
AD BUF2 # HOLD Q OF LAST DISPLAY AD BUF2 # HOLDS Q OF LAST DISPLAY
TS TBASE2 TS TBASE2
TC PHASCHNG TC PHASCHNG
@ -218,7 +218,7 @@ BIT14+7 OCT 20100
OCT203 OCT 203 OCT203 OCT 203
V06N18 VN 0618 V06N18 VN 0618
# SUBROUTINE TO CHECK FOR G+N CONTROL, AUTO STABILIZATION # SUBROUTINE TO CHECK FOR G+N CONTROL. AUTO STABILIZATION
# #
# RETURNS WITH C(A) = + IF NOT SET FOR G+N, AUTO # RETURNS WITH C(A) = + IF NOT SET FOR G+N, AUTO
# RETURNS WITH C(A) = +0 IF SWITCHES ARE SET # RETURNS WITH C(A) = +0 IF SWITCHES ARE SET
@ -239,48 +239,41 @@ ISITAUTO EXTEND # CHECK FOR AUTO MODE
# MOD NO. LOG SECTION R60,R62 # MOD NO. LOG SECTION R60,R62
# #
# WRITTEN BY RAMA M.AIYAWAR # WRITTEN BY RAMA M.AIYAWAR
#
# FUNCTIONAL DESCRIPTION # FUNCTIONAL DESCRIPTION
# #
# COMPUTES LM FDAI BALL DISPLAY ANGLES # COMPUTES LM FDAI BALL DISPLAY ANGLES
#
# CALLING SEQUENCE # CALLING SEQUENCE
# #
# TC BALLANGS # TC BALLANGS
#
# NORMAL EXIT MODE # NORMAL EXIT MODE
# #
# TC BALLEXIT # (SAVED Q) # TC BALLEXIT # (SAVED Q)
# #
# ALARM OR EXIT MODE: NIL # ALARM OR EXIT MODE NIL
#
# SUBROUTINES CALLED # SUBROUTINES CALLED
#
# CD*TR*G # CD*TR*G
# ARCTAN # ARCTAN
# #
# INPUT # INPUT
# #
# CPHI,CTHETA,CPSI ARE THE ANGLES CORRESPONDING TO AOG,AIG,AMG. THEY ARE # CPHI,CTHETA,CPSI ARE THE ANGLES CORRESPONDING TO AOG,AIG,AMG. THEY ARE
# SP,2'S COMPLEMENT SCALED TO HALF REVOLUTION. # SP,2S COMPLIMENT SCALED TO HALF REVOLUTION.
#
# OUTPUT # OUTPUT
# #
# FDAIX,FDAIY,FDAIZ ARE THE REQUIRED BALL ANGLES SCALED TO HALF REVOLUTION # FDAIX,FDAIY,FDAIZ ARE THE REQUIRED BALL ANGLES SCALED TO HALF REVOLUTION
# SP,2'S COMPEMENT. # SP,2S COMPLIMENT.
# # THESE ANGLES WILL BE DISPLAYED AS DEGREES AND HUNDREDTHS. IN THE ORDER ROLL, PITCH, YAW, USING NOUNS 18 & 19.
# THESE ANGLES WILL BE DISPLAYED AS DEGREES AND HUNDREDTHS, IN THE ORDER ROLL, PITCH, YAW, USING NOUNS 18 & 19.
# #
# ERASABLE INITIALIZATION REQUIRED # ERASABLE INITIALIZATION REQUIRED
# #
# CPHI, CTHETA, CPSI EACH AN SP REGISTER # CPHI,CTHETA,CPSI EACH A SP REGISTER
#
# DEBRIS # DEBRIS
# #
# A,L,Q,MPAC,SINCDU,COSCDU,PUSHLIST,BALLEXIT # A,L,Q,MPAC,SINCDU,COSCDU,PUSHLIS,BALLEXIT
# #
# NOMENCLATURE: CPHI, CTHETA, & CPSI REPRESENT THE OUTER, INNER, AND MIDDLE GIMBAL ANGLES, RESPECTIVELY; OR #
# EQUIVALENTLY, CDUX, CDUY, AND CDUZ. # NOMENCLATURE: CPHI, CTHETA, & CPSI REPRESENT THE OUTER, INNER, & MIDDLE GIMBAL ANGLES, RESPECTIVELY; OR
# EQUIVALENTLY, CDUX, CDUY, & CDUZ.
# #
# NOTE: ARCTAN CHECKS FOR OVERFLOW AND SHOULD BE ABLE TO HANDLE ANY SINGULARITIES. # NOTE: ARCTAN CHECKS FOR OVERFLOW AND SHOULD BE ABLE TO HANDLE ANY SINGULARITIES.
@ -327,12 +320,12 @@ BALLANGS TC MAKECADR
COSCDUX COSCDUX
DMP SL1 # CXCY DMP SL1 # CXCY
COSCDUY COSCDUY
DSU STADR # PULL UP FORM 6 PD DSU STADR # PULL UP FROM 6 PD
STODL COSTH # COSTH = CXCY - SXSZSY STODL COSTH # COSTH = CXCY - SXSZSY
SINCDUY SINCDUY
DMP SL1 DMP SL1
COSCDUX # CXSY COSCDUX # CXSY
DAD STADR # PULL UP FORM 4 PD DAD STADR # PULL UP FROM 4 PD
STCALL SINTH # SINTH = CXSY + SXSZCY STCALL SINTH # SINTH = CXSY + SXSZCY
ARCTAN # RETURNS WITH D(MPAC) = PITCH ARCTAN # RETURNS WITH D(MPAC) = PITCH
PDDL VDEF # PITCH INTO 2 PD, ROLL INTO MPAC FROM 2PD PDDL VDEF # PITCH INTO 2 PD, ROLL INTO MPAC FROM 2PD
@ -347,32 +340,30 @@ ENDBALL CA BALLEXIT
TC BANKJUMP TC BANKJUMP
# Page 480 # Page 480
# PROGRAM DESCRIPTION -- VECPOINT # PROGRAM DESCRIPTION - VECPOINT
#
# #
# THIS INTERPRETIVE SUBROUTINE MAY BE USED TO POINT A SPACECRAFT AXIS IN A DESIRED DIRECTION. THE AXIS # THIS INTERPRETIVE SUBROUTINE MAY BE USED TO POINT A SPACECRAFT AXIS IN A DESIRED DIRECTION. THE AXIS
# TO BE POINTED MUST APPEAR AS A HALF UNIT DOUBLE PRECISION VECTOR IN SUCCESSIVE LOCATIONS OF ERASABLE MEMORY # TO BE POINTED MUST APPEAR AS A HALF UNIT DOUBLE PRECISION VECTOR IN SUCCESSIVE LOCATIONS OF ERASABLE MEMORY
# BEGINNING WITH THE LOCATION CALLED SCAXIS. THE COMPONENTS OF THIS VECTOR ARE GIVEN IN SPACECRAFT COORDINATES. # BEGINNING WITH THE LOCATION CALLED SCAXIS. THE COMPONENTS OF THIS VECTOR ARE GIVEN IN SPACECRAFT COORDINATES.
# THE DIRECTION IN WHICH THIS AXIS IS TO BE POINTED MUST APPEAR AS A HALF UNIT DOUBLE PRECISION VECTOR IN # THE DIRECTION IN WHICH THIS AXIS IS TO BE POINTED MUST APPEAR AS A HALF UNIT DOUBLE PRECISION VECTOR IN
# SUCCESSIVE LOCATIONS OF ERASABLE MEMORY BEGINNING WITH THE ADDRESS CALLED POINTVSM. THE COMPONENTS OF THIS # SUCCESSIVE LOCATIONS OF ERASABLE MEMORY BEGINNING WITH THE ADDRESS CALLED POINTVSM. THE COMPONENTS OF THIS
# VECTOR ARE GIVEN IN STABLE MEMBER COORDINATES. WITH THIS INFORMTION VECPOINT COMPUTES A SET OF THREE GIMBAL # VECTOR ARE GIVEN IN STABLE MEMBER COORDINATES. WITH THIS INFORMATION VECPOINT COMPUTES A SET OF THREE GIMBAL
# ANGLES (2'S COMPLEMENT) CORRESPONDING TO THE CROSS-PRODUCT ROTATION BETWEEN SCAXIS AND POINTVSM AND STORES THEM # ANGLES (2S COMPLEMENT) CORESPONDING TO THE CROSS-PRODUCT ROTATION BETWE EN SCAXIS AND POINTVSM AND STORES THEM
# IN T(MPAC) BEFORE RETURNING TO THE CALLER. # IN T(MPAC) BEFORE RETURNING TO THE CALLER.
#
# THIS ROTATION, HOWEVER, MAY BRING THE S/C INTO GIMBAL LOCK. WHEN POINTING A VECTOR IN THE Y-Z PLANE, # THIS ROTATION, HOWEVER, MAY BRING THE S/C INTO GIMBAL LOCK. WHEN POINTING A VECTOR IN THE Y-Z PLANE,
# THE TRANSPONDER AXIS, OR THE AOT FOR THE LEM, THE PROGRAM WILL CORRECT THIS PROBLEM BY ROTATING THE CROSS- # THE TRANSPONDER AXIS, OR THE AOT FOR THE LEM, THE PROGRAM WILL CORRECT THIS PROBLEM BY ROTATING THE CROSS-
# PRODUCT ATTITUDE ABOUT POINTVSM BY A FIXED AMOUNT SUFFICIENT TO ROTATE THE DESIRED S/C ATTITUDE OUT OF GIMBAL # PRODUCT ATTITUDE ABOUT POINTVSM BY A FIXED AMOUNT SUFFICIENT TO ROTATE THE DESIRED S/C ATTITUDE OUT OF GIMBAL
# LOCK. IF THE AXIS TO BE POINTED IS MORE THAN 40.6 DEGREES BUT LESS THAN 60.5 DEG FROM THE +X (OR-X) AXIS, # LOCK. IF THE AXIS TO BE POINTED IS MORE THAN 40.6 DEGREES BUT LESS THAN 60.5 DEG FROM THE +X (OR-X) AXIS,
# THE ADDITIONAL ROTATION TO AVOID GIMBAL LOCK IS 35 DEGREES. IF THE AXIS IS MORE THAN 60.5 DEGREES FROM +X (OR -X) # THE ADDITIONAL ROTATION TO AVOID GIMAL LOCK IS 35 DEGREES. IF THE AXIS IS MORE THAN 60.5 DEGEES FROM +X (OR -X)
# THE ADDITIONAL ROTATION IS 35 DEGREES. THE GIMBAL ANGLES CORRESPONDING TO THIS ATTITUDE ARE THEN COMPUTED AND # THE ADDITIONAL ROTATION IS 35 DEGREES. THE GIMBAL ANGLES CORRESPONDING TO THIS ATTITUDE ARE THEN COMPUTED AND
# STORED AS 2'S COMPLEMENT ANGLES IN T(MPAC) BEFORE RETURNING TO THE CALLER. # STORED AS 2S COMPLIMENT ANGLES IN T(MPAC) BEFORE RETURNING TO THE CALLER.
#
# WHEN POINTING THE X-AXIS, OR THE THRUST VECTOR, OR ANY VECTOR WITHIN 40.6 DEG OF THE X-AXIS, VECPOINT # WHEN POINTING THE X-AXIS, OR THE THRUST VECTOR, OR ANY VECTOR WITHIN 40.6 DEG OF THE X-AXIS, VECPOINT
# CANNOT CORRECT FOR A CROSS-PRODUCT ROTATION INTO GIMBAL LOCK. IN THIS CASE A PLATFORM REALIGNMENT WOULD BE # CANNOT CORRECT FOR A CROSS-PRODUCT ROTATION INTO GIMBAL LOCK. IN THIS CASE A PLATFORM REALIGNMENT WOULD BE
# REQUIRED TO POINT THE VECTOR IN THE DESIRED DIRECTION. AT PRESENT NO INDICATION IS GIVEN FOR THIS SITUATION # REQUIRED TO POINT THE VECTOR IN THE DESIRED DIRECTION. AT PRESENT NO INDICATION IS GIVEN FOR THIS SITUATION
# EXCEPT THAT THE FINAL MIDDLE GIMBAL ANGLE IN MPAC +2 IS GREATER THAN 59 DEGREES. # EXCEPT THAT THE FINAL MIDDLE GIMBAL ANGLE IN MPAC +2 IS GREATER THAN 59 DEGREES.
# #
# CALLING SEQUENCE # CALLING SEQUENCE -
#
# 1) LOAD SCAXIS, POINTVSM # 1) LOAD SCAXIS, POINTVSM
# 2) CALL # 2) CALL
# VECPOINT # VECPOINT
@ -383,7 +374,7 @@ ENDBALL CA BALLEXIT
# 2) DESIRED INNER GIMBAL ANGLE IN MPAC +1 # 2) DESIRED INNER GIMBAL ANGLE IN MPAC +1
# 3) DESIRED MIDDLE GIMBAL ANGLE IN MPAC +2 # 3) DESIRED MIDDLE GIMBAL ANGLE IN MPAC +2
# #
# ERASABLES USED -- # ERASABLES USED -
# #
# 1) SCAXIS 6 # 1) SCAXIS 6
# 2) POINTVSM 6 # 2) POINTVSM 6
@ -403,7 +394,7 @@ ENDBALL CA BALLEXIT
EBANK= BCDU EBANK= BCDU
VECPNT1 STQ BOV # THIS ENTRY USES DESIRED CDUS VECPNT1 STQ BOV # THIS ENTRY USES DESIRED CDUS
VECQTEMP # NOT PRESENT -- ENTER WITH CDUD'S IN MPAC VECQTEMP # NOT PRESENT-ENTER WITH CDUD'S IN MPAC
VECPNT2 VECPNT2
VECPNT2 AXC,2 GOTO VECPNT2 AXC,2 GOTO
MIS MIS
@ -447,9 +438,9 @@ COMPMATX CALL # NOW COMPUTE THE TRANSFORMATION FROM
6 # MFS6 = SIN(CPSI) $2 6 # MFS6 = SIN(CPSI) $2
DSU BMN DSU BMN
SINGIMLC # = SIN(59 DEGS) $2 SINGIMLC # = SIN(59 DEGS) $2
FINDGIMB # /CPSI/ LESS THAN 59 DEGS. FINDGIMB # /CPSI/ LESS THAN 59 DEGS
# Page 482 # Page 482
# I.E., DESIRED ATTITUDE NOT IN GIMBAL LOCK # I.E. DESIRED ATTITUDE NOT IN GIMBAL LOCK
DLOAD ABS # CHECK TO SEE IF WE ARE POINTING DLOAD ABS # CHECK TO SEE IF WE ARE POINTING
SCAXIS # THE THRUST AXIS SCAXIS # THE THRUST AXIS
@ -469,9 +460,9 @@ COMPMATX CALL # NOW COMPUTE THE TRANSFORMATION FROM
IGSAMEX VXV BMN # FIND THE SHORTEST WAY OF ROTATING THE IGSAMEX VXV BMN # FIND THE SHORTEST WAY OF ROTATING THE
SCAXIS # S/C OUT OF GIMBAL LOCK BY A ROTATION SCAXIS # S/C OUT OF GIMBAL LOCK BY A ROTATION
U=SCAXIS # ABOUT +- SCAXIS, I.E., IF (IG (SGN MFS3) U=SCAXIS # ABOUT +- SCAXIS, I.E. IF (IG (SGN MFS3)
# X SCAXIS . XF) LESS THAN 0, U = SCAXIS # X SCAXIS . XF) LESS THAN 0, U = SCAXIS
# OTHERWISE U = -SCAXIS. # OTHERWISE U = -SCAXIS
VLOAD VCOMP VLOAD VCOMP
SCAXIS SCAXIS
@ -490,7 +481,7 @@ CHEKAXIS DLOAD ABS
COMPMFSN # IN THIS CASE ROTATE 35 DEGS TO GET OUT COMPMFSN # IN THIS CASE ROTATE 35 DEGS TO GET OUT
# OF GIMBAL LOCK (VECANG2 $360) # OF GIMBAL LOCK (VECANG2 $360)
PICKANG1 DLOAD PICKANG1 DLOAD
VECANG1 # = 50 DEGS. $360 VECANG1 # = 50 DEGS $ 360
COMPMFSN CALL COMPMFSN CALL
DELCOMP # COMPUTE THE ROTATION ABOUT SCAXIS TO DELCOMP # COMPUTE THE ROTATION ABOUT SCAXIS TO
AXC,1 AXC,2 # BRING MFS OUT OF GIMBAL LOCK AXC,1 AXC,2 # BRING MFS OUT OF GIMBAL LOCK
@ -505,12 +496,12 @@ FINDGIMB AXC,1 CALL
0 # EXTRACT THE COMMANDED CDU ANGLES FROM 0 # EXTRACT THE COMMANDED CDU ANGLES FROM
DCMTOCDU # THIS MATRIX DCMTOCDU # THIS MATRIX
RTB SETPD RTB SETPD
V1STO2S # CONVERT TO 2'S COMPLEMENT V1STO2S # CONVERT TO 2:S COMPLEMENT
0 0
GOTO GOTO
VECQTEMP # RETURN TO CALLER VECQTEMP # RETURN TO CALLER
PICKAXIS VLOAD DOT # IF VF X VI = 0, FIND VF, VI PICKAXIS VLOAD DOT # IF VF X VI = 0, FIND VF . VI
28D 28D
SCAXIS SCAXIS
BMN TLOAD BMN TLOAD
@ -527,7 +518,7 @@ ROT180 VLOAD VXV # IF VF, VI ANTIPARALLEL, 180 DEG ROTATION
HIDPHALF # INITIAL S/C AXES. HIDPHALF # INITIAL S/C AXES.
UNIT VXV # FIND Y(SM) X X(I) UNIT VXV # FIND Y(SM) X X(I)
SCAXIS # FIND UNIT(VI X UNIT(Y(SM) X X(I))) SCAXIS # FIND UNIT(VI X UNIT(Y(SM) X X(I)))
UNIT BOV # I.E., PICK A VECTOR IN THE PLANE OF X(I), UNIT BOV # I.E. PICK A VECTOR IN THE PLANE OF X(I),
PICKX # Y(SM) PERPENDICULAR TO VI PICKX # Y(SM) PERPENDICULAR TO VI
STODL COF STODL COF
36D # CHECK MAGNITUDE 36D # CHECK MAGNITUDE
@ -553,7 +544,7 @@ VECANG1 2DEC .1388888889 # = 50 DEGREES $360
# Page 484 # Page 484
VECANG2 2DEC .09722222222 # = 35 DEGREES $360 VECANG2 2DEC .09722222222 # = 35 DEGREES $360
1BITDP OCT 0 # KEEP THIS BEFORE DPB(-14) ************ 1BITDP OCT 0 # KEEP THIS BEFORE DPB(-14) *********
DPB-14 OCT 00001 DPB-14 OCT 00001
OCT 00000 OCT 00000
@ -577,11 +568,10 @@ R62FLASH CAF V06N22 # FLASH V06N22 AND
TCF R62FLASH # ENTER TCF R62FLASH # ENTER
# ASTRONAUT MAY LOAD NEW ICDUS AT THIS # ASTRONAUT MAY LOAD NEW ICDUS AT THIS
# POINT. # POINT
GOMOVE TC UPFLAG # SET FOR 3-AXIS MANEUVER GOMOVE TC UPFLAG # SET FOR 3-AXIS MANEUVER
ADRES 3AXISFLG ADRES 3AXISFLG
TC BANKCALL TC BANKCALL
CADR R60LEM CADR R60LEM
TCF ENDEXT # END R62 TCF ENDEXT # END R62